Thursday, 4 April 2013

Review iOS Prince of Persia Classic : Classic Series with New Look! | Game new 2013



Review iOS Prince of Persia Classic : Classic Series with New Look! | Game new 2013

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Gamers who had lived in the early 1990's, where the PC is still carrying the large disk storage media and still dominate the DOS computer operating system, would know this one game. Absolutely, there is no game that can beat the popularity of Prince of Persia at that time. He brings a different game platforms appear through swordplay and puzzles that require precision. Not only that, the Prince of Persia is also famous for the degree of difficulty is not messing around. You are only given a 1 hour time to finish this game. A challenge that may only be solved by the so-called "hardcore gamers" in the present.
Popularity Prince of Persia (POP) itself bounce back after Ubisoft introduced a new series "Sands of Time" on the Playstation 2 that brought this franchise in the right direction completely different. Three-dimensional world, thousands of platforms that require a particular movement strategy, as well as the ability to distort time. The next series also builds upon the gameplay offered Sands of Time. While getting reviews and praise from the gaming industry, it must be admitted that not a few gamers who still miss the presence of the classic Prince of Persia in the past. If you have an iOS device, this would be a dream turned into reality.

Ubisoft recently released Prince of Persia Classic for iOS devices on 1Maret ago. What is offered by this one game?Comes with Current Visualization
 
For those of you who never played Prince of Persia the past, then you certainly remember the figure of the prince who came in a white dress and blonde hair. Less detailed graphics quality at a time when it did not hinder the joy of the Prince of Persia series. But for the present, visualization has become a necessity that can not be underestimated. This, too, who seems to be the focus of the development of Ubisoft's Prince of Persia Classic for iOS is. They revive it in her old series that can be enjoyed by the fans who knew POP Sands of Time series first.

While still carrying the two-dimensional platformer, POP Classic comes with the latest visualizationCut-scenes are added also built with three-dimensional models

Forget the prince dressed in white, as for POP Classic iOS, you will be using the Prince from Sands of Time series. With still carry the same plot, gameplay mechanisms offered remains the same, a two-dimensional platform game with action elements in it. Display changes not only on the main character - The Prince, but also the whole world that we are familiar with the classic POP. Atmosphere of the palace where the princess ditawannya now appear with rich detail. It takes some time to get used to, because you are still imprinted with the ancient classical POP visualiasi be quite difficult at the beginning. Why? Various traps and easy identification in the first series now appear more vague in this iOS POP Classic.New Movement, New Enemies

Ubisoft did not just create POP Classic series as a series of graphical remake with no changes. To bring a more powerful flavor, this game also adapts a series of new moves for the Prince's. Some come in the form of animated movement is now more diverse and alive, no longer stiff as ever. But others came as a movement that can be executed with a combination of movement. The Prince can now jump back and rolled with jump distance is now farther and smoother. What about the movement while fighting? Base is still the same, where your only two options: attack and defense as POP series first. All these movements you do with the touch buttons on the screen. You can move the Prince to do the drag on the screen.The Prince is now able to perform Somersault back!What in the ...........

Not only the variety of animations and movements that now appear new, some of the enemies that you will encounter will also get an overhaul visualization and movement. Do you remember the most of the enemies that you find in the past POP? Most are the soldiers and some of the skulls of the living. The colors on the clothing of the soldier to determine the level of difficulty you face. So, what about this iOS POP Classic? You will still find the soldiers and the familiar skull, but now is different not only in terms of color, but also the costume design and shape. You can only determine the level of difficulty of the number of lives they have. Not just a soldier with a sword, you will find a big warrior and a mace that is not easy to overcome. Not only that, there are some significant changes to the existing enemy movements, such as the skull can now be kept alive.


Difficulty is Not Much Different

 
What makes the series POP in the past so phenomenal? Not only was featured as one of the pioneer in the genre, Prince of Persia at that time also comes with a level of difficulty that made him known as one of the games that are impossible to resolve. You are only given time exactly 1 hour to finish this game or the game would have ended there. Something that is almost impossible to do given how POP at a time when it did come with a myriad of traps, alternate paths, and the enemies are hard to conguered. Fortunately, Ubisoft presents sensation similar to Prince of Persia Classic's iOS.


Classic pitfalls that will make fans feel nostalgic old POP series Still offers challenges and the same level of difficulty!
 
However, Ubisoft seems to realize that if they maintain the "identity" of this one, then POP Classic certainly will not appeal to most gamers iOS is a casual gamer. Therefore, they insert a checkpoint system in several places to make sure you did not die and redo everything from scratch again. Not only that, there is also the time the system is now adjusted to the brought checkpoint system. If in the past, you really only have 1 hour of time regardless of how many times you die, now 1 hour is tailored to your Checkpoint records. If you died and repeat from checkpoint, then the time will be restored in minutes where you do the checkpoint. Does it make things easier? It must be acknowledged making POP Classic to be "more likely" to be resolved. Easier? Absolutely not!


Conclusion

 
Kiap! Kiap! Kiap! Kiap!Reviving Classic POP series in her present visualization admittedly a brilliant strategy from Ubisoft. The decision to release it to a mobile platform with the process of adaptation actions which are calculated based on a touch screen capable indeed be an irresistible appeal to the owners of iOS devices, well they've played in the past POP series, gamers new to the series since Sands of Time, or the casual gamer who first noticed the existence of this one game. POP Classic offers an experience of "new", but on the other hand is so familiar and nostalgic.

Visualization is based on the latest POP series also admittedly quite fit with the theme of POP in the past. Moreover, Ubisoft also inject a lot of new elements such as animation, movement can be executed, until the enemies and new challenges. Fortunately, they also inject checkpoint system and a more "friendly" to capture a wider market share. From all this power, it must be admitted that Ubisoft succeeded in presenting a series remake that deserves to be tested by all owners of iOS devices. A work that will make you so immersed in it, especially with the myriad of challenges that are not easily resolved.



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Review iOS Prince of Persia Classic : Classic Series with New Look! | Game new 2013

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