Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Thursday, 11 April 2013

Review The Sims 3 Seasons | Game 2013



Review The Sims 3 Seasons | Game 2013

By Unknown | At 15:12 | Label : , | 0 Comments
Review The Sims 3 Seasons | Game 2013

The Sims 3: Seasons is the eighth and most recent expansion pack for the popular simulation title. For those of us tired of the constant cloudless, summery weather your sims endure, the wait is finally over. With seasons come weather, and with weather comes lots of new fun for you and your sims to enjoy.

Seasons can be between three and 28 days long and can be edited in the Options menu. You can even turn off some seasons, so you can have autumn all year round if you prefer, or you can skip winter if you don't like the cold. Weather conditions can also be turned on or off, so you can create the pixelated world of your dreams.

There are four major types of weather — fog, hail, rain and snow — and what you see is based on the outside temperature; you won't see snow in the summer, obviously, but it can rain in the winter if it's still too warm to snow. They also occur in different intensities, though that's more or less random. A forecast of "snow" can mean flurries, a blizzard or anything in between. You can tell the temperature with the thermometer on your info bar next to your sim's avatar. Rain can water the plants in your garden for you; when the temperature drops too low, your garden hibernates and won't grow or be harvestable until it thaws out in spring.

To survive the coldest and hottest days in Seasons, you need the right accoutrements. For spring's showers, bring along your umbrella to stay dry. In summer, don't forget your parasol. In Create-A-Sim, a new clothing category, Outerwear, keeps you warm during the coldest winter spells. Lack of caution in the face of temperature changes can lead to serious problems for you and your sims. Failure to keep cool in the summer can lead to a nasty, painful sunburn or even spontaneous combustion! In winter, you run the risk of freezing solid until someone comes to thaw you out. Spring brings allergies, and colds or flu can strike at any time (and always at the worst possible time).
There are no new jobs or towns in Sims 3: Seasons, but there are two new skills: Soccer and Snowboarding. Both can be done all year round, though to snowboard when it's not snowy, you'll need to find a half-pipe in town or put one in your yard. Neither has a career associated, though I'm of the opinion that the Athlete career that came with the original Sims 3 should have the soccer skill associated with it since that career is, after all, a soccer star.

A single new plant has been added to your garden — pumpkins — and can be used in the Pumpkin Pie recipe. A new type of collectible, wildflowers, is also available all year round, though they are more plentiful in the spring. You can now swim in the ocean, though pets still can't, and finally, diving boards are available for your swimming pool.

There is a new occult-type sim as well. The aliens are back! They can't be created in Create-A-Sim, but they can be attracted to your lot, especially if you frequently use the telescope or collect moon rocks. It's possible for your sim to be abducted and, of course, impregnated. Half-alien children always have traits of both parents. For example, an alien-werewolf child may be green and bald, but will still change and get furry under the full moon.
If luck or abduction are not your preferred method of romance, there's a new option for that as well. Your sims now have the option to find a date online. They create a profile on the dating Web site, and it can be as honest or creative as desired. They'll be able to send messages, chat with and eventually meet other sims. If you lied on your profile, don't be surprised if they're disappointed when you finally meet.

The biggest park in town automatically converts to the Festival Grounds, which serve as the central staging grounds for the major festival held each season. For the rest of the season, it's just a normal park. Each season has one big festival, and the whole town gets involved. Participation in the festival nets you tickets, which can be used to buy seasonal decorations, lot items, or food that can't be purchased in normal Buy/Build Mode.

Spring has Love Day, a mash-up of Valentine's Day and Easter. There's an egg hunt, where your sim can win prizes by hunting for eggs hidden around town. Try your hand at a game of horseshoes or a trip around the roller rink, or stop by the kissing booth for a smooch. You can even compete for the Spring King or Spring Queen title at the dance.
With summer comes Leisure Day. It's Memorial Day and Independence Day all rolled into one and, as the name implies, your sims can have the day off work or school to enjoy it. Get your face painted, enjoy a snow cone, and have a water balloon fight with your friends. There's a soccer field set up if you think you've got the skill; if that's not up your alley, see if you have the stomach for the hot-dog-eating contest.

Fall brings cooler weather, leaves changing, and Spooky Day. Like Halloween, Spooky Day is when the whole town dons costumes for a night out. Go trick-or-treating, visit the haunted house, or bob for apples with other sims. You can also carve pumpkins or compete in the pie-eating competition.

Finally, winter snow can only mean one thing: Snowflake Day! A compilation of Thanksgiving and Christmas, Snowflake Day is about friends and family. Throw a feast to share the year's blessings or a gift-giving party to show everyone how much you care. Build snowmen and igloos, have a snowball fight, and then come back inside for a hot cocoa by the fire. You can even join the Polar Bear Club and go swimming in the winter ocean.
Most of the changes that come with Seasons are background events. Unlike Ambitions or Generations, which change the way certain major game mechanics work or make big changes around town, Seasons doesn't change much about the way you play the game. If you choose not to go to the festivals, it's easy to ignore the changes altogether. The weather, which is a fun and interesting mechanic, doesn't change much for your sims on a daily basis. Yes, winter is cold, summer is hot, and thunder is loud, but you're going to go about your business regardless. The occasional rained-out festival aside, weather doesn't change your plans or life in any meaningful way, and those who want something big and exciting with every Sims 3 expansion may not find this to be the one for them.

All in all, I found Sims 3: Seasons to be an enjoyable addition to the franchise, though it's not as exciting as some of its predecessors. The changing of the seasons has the gradualness, unpredictability and subtlety of real life and makes your sims' world that much closer to reality. It's not the biggest expansion for Sims 3, but if you're trying to build an interesting, dynamic world for your little pixel people, it may just be the most important.




Good Luck Everybody :)

Review Grand Theft Auto Vice City | Games 2013



Review Grand Theft Auto Vice City | Games 2013

By Unknown | At 14:45 | Label : , , | 0 Comments
Review Grand Theft Auto Vice City | Games 2013

December 18, 2012 Incredibly, it’s already been 10 years since Rockstar’s Grand Theft Auto: Vice City hit store shelves. Just as Vice City on PS2 was a trip down 1980s memory lane with plenty of pastel pink and not-so-subtle references to films like Scarface, this celebratory 10th anniversary iOS port also takes us down a video game memory lane. Nostalgia-ception! In an age of distinct open-world games like Batman: Arkham City, Skyrim and Far Cry 3 it’s interesting to remember that this wide-open structure was still truly revolutionary in 2002.

This iOS port is the complete Vice City experience. Gamers play as Tommy Vercetti, famously voiced by Ray Liotta, in 1980s Vice City, a fictionalized version of Miami. Tommy rises to the top of Miami’s criminal underworld in a story more than a little reminiscent of Tony Montana in Scarface. All the missions, expertly-acted cutscenes, vehicles (over 100) and spot-on soundtrack selections (several hours worth) are present.

All of the bad found in Vice City returns along with the good, however. Expect to repeat very lengthy and boring driving sections any time you fail a mission. Also expect to spend an inordinate amount of time simply driving to and fro to activate missions. The city itself, which seemed to so perfectly capture the 80s vibe 10 years ago, now looks blocky and empty. Vice City has not aged as elegantly as many games from the early 2000s era.

The iOS port’s improved graphics do help to button up Vice City’s visual fidelity. On Retina Display devices Vice City iOS pushes revamped character models, lighting effects and high-res textures,

Grand Theft Auto: Vice City

December 6, 2012
Vice City features expansive locations, over 120 vehicles ripe for the picking, and an awesome 80's theme.
Much More
but don’t expect a miracle – this is still the same 10-year-old Vice City, just sharpened up. The framerate largely holds up, even in moments of intense action, besides when transitioning from one island to another. Here the game can hitch for sometimes seconds at a time, presumably as it loads in the new geometry.
Things are not going to end well for these Cubans.

Even with a console controller in hand, Vice City could sometimes be tricky to control. Driving, shooting, pulling the E-break to slide around a corner… it’s a complex and full-featured game system that uses a lot of buttons. There’s simply no way around it. Thankfully, unlike the iOS port of GTA3, this time around players can fully customize the on-screen virtual buttons. After wrestling with the controls for a while I made the fire and steering buttons larger and moved less important buttons like the car horn out of the way. It helped make the experience much more controllable.

An improved auto-aim system also help ease potential control frustrations. Yes, moving, aiming and firing aren’t ideal, but generally speaking if you point Tommy towards an enemy and pull the trigger your bullets will find the right mark. In some ways it makes some of Vice City’s shootouts a little too easy. But since most people will likely pick up this port just to faff about the city itself, it seems right to err on the side of generous auto-aim.

The Verdict
It’s obvious a lot of care and attention went into this 10th anniversary port. The flexible control options, improved visuals and features like custom soundtrack support and cloud saves are all very welcome. Running around Vice City wreaking havoc on your tiny mobile device is impressive and can still be very fun. But Vice City is 10 years old. and it shows. And playing with touch controls, refined through they may be, is not an ideal way to experience Rockstar’s classic.



Good Luck Everyone :)

Friday, 5 April 2013

Review Try Out Ghost Recon: Online Open Beta: Epic Battle of The MMO Format | Game 2013



Review Try Out Ghost Recon: Online Open Beta: Epic Battle of The MMO Format | Game 2013

By Unknown | At 19:47 | Label : , , , | 0 Comments
Okay, in this time, let's discuss about one of the many games that appeared in 2013, this Try out Ghost Recon: Online Open Beta: Epic Battle of the MMO format | Game 2013 , check it out :)


Most of the military shooter game fans certainly know the name of the Ghost Recon. When the games of type similar to carrying the gameplay with the taste of the arcade is more viscous, Ghost Recon gives a different approach. Since the beginning of his birth as one of the highly regarded franchise, Ghost Recon is more known for demanding gamers need to think more strategically than simply forward battle and kill all the enemies there with Rambo style. It takes careful planning before you decide to move to achieve the objective that you need as a team. This concept is already attached to the name of Ghost Recon.

Slowly but surely, the direction was changing. Ubisoft apparently trying to change the identity of the main Ghost Recon as a franchise, especially in terms of its gameplay is the most important. Future Soldier arguably presence as one of the monuments that reinforce it. Having been known as an FPS game, Future Soldier appears as a third person shooter game, with the futuristic technology that increasingly sophisticated. The game remained tactical, but with a little taste of the arcade is more viscous. Won the hearts of many gamers military shooter fans, Ubisoft also introduced a series of "different" is no less interesting. What if "concept" Future Soldier is applied in a third person MMO game? Then you will get Ghost Recon: Online.


Including one project which is quite anticipated this year, Ghost Recon: Online finally entered the open beta a few months ago. As an online game, it is still interesting to discuss though countless time open beta that is long enough. Moreover, he could just be a super attractive alternative to be used as a game to spend your year-end holiday period. What is really offered by Ghost Recon: Online this? Why do you have to glance at it?It's A Third Person Shooter MMO
Carrying format gameplay similar to Ghost Recon: Future Soldier, Ghost Recon: Online brings third person shooter as the core gameplay is the main.

Taking design applied to Ghost Recon: Future Soldier, Ghost Recon: Online gameplay mechanism carries a similar, only this time, the MMO format. No longer fighting with the enemy AI is easily conquered, you now have to fight with other gamers around the world, of course with the level of strategic thinking ability and a much more perfect. What kind of gameplay mechanism itself?


Like a third person shooter game, Ghost Recon: Online does not offer motion animation and innovative new gameplay mechanisms. For those of you who have often played the genre of this game before, it is definitely going to be able to master the Ghost Recon: Online in the near future. You can run, settle, and hiding behind every wall that you encounter. Not just shoot from the third person perspective, you can also get into the first person shooter mode with zooming on the weapon you are currently using. The game will be determined on how well you are looking for the best hiding spot, do the cover and get buff accuracy will be very helpful, and work closely with other team members to attack together and seize a particular objective. 

You go into FPS mode when zooming with guns.


Maintaining its identity as a military shooter franchise that requires expertise for strategic thinking, Ghost Recon: Online also carries the same power. Instead of fighting alone and Rambo-style action, cooperation between members of the team to play the crucial points.

There is a variety of classes to choose from: Assault, Recon, and Specialist.Every attack you do will give you a certain damage which is then represented by a number. Of course, the vital attacks you do, the greater the damage that you generate. You will also be given the freedom to choose one of three classes: Assault, Recon, and Specialist with unique weapons and abilities of each. Assault is designed for close combat and rush, with identical Recon sniper and the ability to rapidly infiltrate, and Specialist is reinforced with heavy weapons and support in the front row. Dynamics of cooperation among these classes will also be a deciding factor whether your team will be able to dominate the battle or not.As with Ghost Recon: Future Soldier, Ghost Recon: Online also brings the battle timeline distant future. Although not visible from the variety of weapons used, but each class will be equipped with advanced technology device that can be used in a very limited time in the ongoing battle, with its own unique effect. For example, Assault will be equipped with the ability to "Heat" - a device that will fire within a certain heat. Heat affected enemy will get damage / sec and will die if not avoided within a certain time. In addition, they also focus on the battle will continue uninterrupted during the Heat's progress. This of course being the perfect device to do a bit of support, or dealing with a sniper team is more often stay in one spot. Recon and Specialist also has a variety of different devices. Some Recon looks able to activate invisibility cloaks and "disappeared", while the Specialist is able to create an anti-missile shield area within a specified time.Performed a cover, hiding, and shooting enemies off guard would be the best key to winning any battle in Ghost Recon: Online.


Each class will force a high-tech device equipped with unique individual. For example? HEAT of Assault which allows you to emit high levels of heat to the area of ​​view. This heat will cause damage over-time and the views were shaded for the targets. Can only be used within a limited time, device-device requires a cooldown time certain to be reusable.

Unfortunately, you still have not given the freedom to select the mode of battle that you want in the Open Beta. Match selected at random and mostly ended in Conquest.



What about his battle mode? Unfortunately, you are not given absolute freedom during the open beta, at least to determine the game mode you want. You are only given the option to search for match and the server will place you automatically to a battle that is still open "vacancies". Of all existing match, most likely you will more often engage in Conquest Mode, where you are asked to take the field of battle in a specified period. Divided in two rounds for each battle, victory will be determined from the accumulated number of areas that had been won in the two rounds. In addition, a variety of award will also be presented to the user the best class, MVP, until they were successfully spawned longest kill streak. Extra EXP and money will be a reward for him.Supports setting the battle!

One that is quite interesting from Ghost Recon: Online is their success to create a battlefield that is strong enough to support the required atmospheric battle. In addition to detail and visuals that deserve to thumbs up, every little element in this level successfully built to create the flow of the game more dynamic. The result? You will not be "stuck" in a static game groove that makes you not able to do anything when it is put under pressure by an enemy attack.

Design battleground built, it must be admitted managed to create an epic atmosphere of its own. But not only the existing design excellence.

 Not only draw the eye through the existing design, each field also provides plenty of cover and places to hide. This requirement will make the battle increasingly dynamic.With a map that counted broad, there is scope to look for alternative ways, infiltrate, and tried to kill enemies of the points that they never predicted beforehand. Medan is also built to ensure that your need to cover or just hiding very well fulfilled. There are so many walls that you can use, even to the most remote and smallest. Meanwhile, if you are on the side of the attacker, then this design of course be extra limelight more. You can not just run towards the objective that you want without regard to conditions in the surrounding environment. It will be safer if you do cover and move slowly to minimize the potential threat. Sniper also be equipped with a variety of termpat hiding that will benefit them. But of course, you also will be equipped with technology to mark the location of the enemy so your team mates can be more vigilant.

Strengthen Your Character and Support TeamPlay



What's in a game online if it is not provided with the opportunity to modify, not only form, but also the ability of the main character that will be used. It became one of the main strengths, as well as the attraction that makes gamers to continue to be involved, even addicted to online games they play. It is also applied to Ubisoft Ghost Recon: Online is. Opportunity to strengthen and modify your character is wide open, depending on the character class you are using.

With experience points and money system that you get in every battle, this function is possible. By getting sufficient amounts of money, you can buy a more powerful fighting equipment and effectively through the existing Shop options, from weapons, armor, grenades up though. Weapons that you can buy and use will be separated based on an existing class category. Not just use it, you also can modify any part of existing weapons, to maximize the attack power he has to offer, than just improved accuracy through a wide scope to choose, to add silencers and the amount of ammunition that can be taken. While the armor will be reinforced with a particular stat and can be strengthened through a variety perk that can be obtained after the battle, although not permanent.


Shopping! Shopping! Shopping!


 
Not only buy weapons, armor, or more powerful items, you can also modify any part of it to get some permanent buff.

Experience points system is closely related to the level of the character you are using. So what does it do? Experience gained by the character would be an indicator to open the option of a variety of weapons and equipment that is more robust to be used. Not only for the character, and the exp system level is also applied to the weapon you use. The more often you use the weapon, the greater the probability of exp points and increase the existing level. The higher level your weapon, the more effective it is also to be used. Although not significant for any level, but slightly increased critical damage and accuracy is of course a worthy reward for the pursued.


You also can inject variety perk for your character, not just for private, but also a team.Clustered together as members of a team is not just to make sure lines of attack and defense more leverage, but it also gives certain advantages especially a user who uses a team-based perk. Blue thread interconnected overhead is a definite indicator.


One of the things that is interesting from the system equipment and shop in Ghost Recon: Online is the presence of a perk option to support the team battle. It is almost impossible to win the battle with simply based on personal combat capability. Perk-This perk gives significant buff status to the other team members who are close to the owner perk. Who will this benefit? You can see from the amount of the blue line that will be created so each character is in position near. The blue lines, in addition to showing the positions of my friends who are around you, is also used to determine who get the perk there. You can see what buffs active through the icons at the bottom of health.Making Freemium Systems For FoundationUnfortunately, freemium system that he has the potential to make a stretcher battle becomes unbalanced. Those who buy a particular currency with real money have access to a variety of equipment, weapons, and items instantly.


Freemium system is no longer a new thing in the gaming industry, especially for the free to play MMO game that is designed to attract as many players as potential consumers. However, there are two types that can be categorized freemium if you see the phenomenon in a similar game concept that has been released in the market: those who offer paid content to merely cosmetic [DOTA 2, for example], and they paid our content offering considerable influence on balancing in in the game. A thousand pities, Ghost Recon: Online includes games freemium MMO with a second foundation.


By purchasing a particular currency that is, gamers had the opportunity to get a variety of equipment and weapons that they want very quickly and easily. Although limited by the level cap to access more powerful weapons, but there are so many elements that can be very available to those who are willing to spend real money to look stunning in Ghost Recon: Online. For example? In addition to weapons that you can buy easily, this currency allows gamers to buy more grenades (which is positioned as an item), to special bullets every weapon capable of delivering far greater damage and more precise accuracy. Although it may sound "fair", but this concept has the potential to create a battle that is not balanced. The power of money is too strong ..


Conclusion

 Ghost Recon carries big names in it, it must be admitted Ubisoft managed to concoct an MMO third person game with a decent quality for the thumbs up. Dynamics are generated through design map, class, and no weapons will make the experience of every battle that you jajal be unique and addictive.Towards the end of the year means finding the vacuum quality games that will be present in the gaming industry, at least until the end of January 2013. So for those of you who need a capable alternative berkualias game is positioned as the fulfillment of your needs for the year and the end of the game a long holiday, the Ghost Recon: Online should be regarded as an attractive alternative to tested. Especially if you are a fan of this franchise for a long time and are interested in games that carry military shooter as the core gameplay is the most important.There are so many reasons to love Ghost Recon: Online. In addition to the third person shooter glasses are so thick with Future Soldier, design and gameplay itself may be regarded, very well designed, at least enough to keep you enthralled, comfortable, and addicted in it. Battle field was built with a slick, offering visualization and the right atmosphere, and also provides a lot of cover and places to hide a particular strategy for profits. While in the gameplay? Unlike most games that individualistic military shooter, Ghost Recon: Online make TeamPlay as the most important element to winning the battle. So, do not just blindly forward, you also need to think strategically and see the movement of your other friends. Especially when one of them started forward with a high-tech device that gives clappers-specific advantages.One of the drawbacks is quite unfortunate from Ghost Recon: Online is only its freemium concept that turned out to have too large a part in the gameplay. By spending real money and buy a particular currency, players can not only buy more powerful weapons in an instant, but also a variety of crucial items that have a significant effect in the battle, call it a grenade or ammo variants that allow greater damage. Although it may sound unfair, but such a concept is creating the potential for a battle that is not balanced, purely for the sake of money.But in spite of these shortcomings, Ghost Recon: Online gaming continues to be an exciting MMO for tested. Dynamics battle he offers will not keep you glued to one specific battle strategies. With a wide opening proababilitas that may occur, any folder that you flown will offer its own unique combat experience. Carrying the name of the Ghost Recon, Ubisoft has created this series with a refreshing new experience, but also the identity that makes it lovable.



Get the game, and Enjoy :)

Review Counter Strike Portable - Android: Potential But Not Perfect | Game 2013



Review Counter Strike Portable - Android: Potential But Not Perfect | Game 2013

By Unknown | At 19:24 | Label : , , , | 2 Comments
Hello bro, this time we will discuss about Review Counter Strike Portable - Android: Potential But Not Perfect | Game 2013 let's see :)

Hardware capabilities on mobile devices in recent years reached the level that this is indeed revolutionary. Existing technology develops very quickly and at the same time presenting function more effectively and efficiently. Not surprisingly, current devices such as smartphones capable of displaying outstanding multimedia functions, especially in the gaming functions perfectly. Visualization in three-dimensional models, voice acts, to measure the size of the game that started touching Gigabytes be the most tangible evidence. Foundation that enables all this to happen? Operating system.

Of all the operating systems currently available,
Google's Android is the most interesting to be excellent at this time. In addition to offering a more optimal functionality with updates that present consistently, Android also must be recognized to be the best operating system for gaming. Why? By carrying out the policy as an open operating system, Google provides an opportunity for any developers worldwide to build a multimedia content for him. Developers who have got potential but hindered various technical problems are now facilitated and were able to prove themselves to the world. All the crazy idea was eventually manifested in the form of a game. The result? Surprise! Android was the arrival of incredible games like Counter Strike Portable.Not Official Valve 

Counter-Strike in the clutch!!

 
Where gamers who do not know the name of Counter-Strike (CS) before? Phenomenal game mod of Half-Life series is admittedly one of the most phenomenal FPS games in the past decade. Competitive game system and setting armed conflicts in modern times to enchant millions of gamers around the world. Valve again proved itself as one of the best developers in the gaming industry through this one game. Now, almost more than ten years since its birth in the PC, Counter-Strike "born again". Believe it or not, this time for the Android operating system.

Take title Counter-Strike Portable, do not immediately assume that the mobile version of the official birth of Valve. Counter-Strike Portable is a "project" is born from the hands of independent developers: FrIuNs as a fan-base game for Android. This game is not a port of the PC version, but rather a separate game that worked from the start. CS Portable using the Unity 3D engine to make use of the resource code of Counter Strike.Still Simple, But Potential

What would you most like to hear Counter Strike Portable? You would want a PC Counter-Strike experience the same, but the screen is smaller portable devices. Unfortunately, CS Portable is still far from being able to realize the dream. Although it comes with a similar shape, especially in terms of maps and visualizations in general, CS Portable still appear very simple. Myriad of standard features and menus Counter-Strike is still not able to be presented here.

While there is no option to use a weapon other than AK 47Presents a simple interface is the best decision

  
There are many crucial things are missing in CS Portable. Although the mechanisms are offered the same gameplay, CS Portable still has a lot of "difference" is fundamental to the CS as we know it. There are several actions that can still be done as: buy guns, looked down, and replace the secondary weapon to weapon. All new players who join will be immediately provided with a AK-47 with a bullet number 999. Battle takes place with a similar sensation, where each weapon comes with "nature" recoilnya unique. Spew bullets one at a time and accurately remains the best option.

Of several rounds that followed, as a game that is more focused on online games, CS Portable counted stable. Served by each server capable of running quite well without significant problems. Simple user-interface will also provide information about available servers, the number of players, and the kind of maps are provided. Folder like de_dust 2've managed pretty well built. Refinement process is still running to another folder like the Mansion is sometimes still allow you to walk through the doors and solid objects.


Mansion is still buggy 

Although far from perfect, remains the CS Portable Android gaming potential. The developer's commitment to continue to improve and strengthen the features in this game to be a "guarantee" that the CS Portable will appear more perfect in the future. There is a possibility if at a time, she would appear in a complete package that exactly matches the PC version of CS. Moreover, the developers are also experimenting with bold new content as long as it does not exist in CS Valve. Admittedly, CS Portable version is currently featured as a comparatively very solid foundation.

Sensation Play Counter-Strike on Mobile Devices?


Not easy. It was probably the first sensation you feel when you try out this game. Just like the other three games that present models in mobile devices, Counter-Strike is also experiencing the same problem. You are so used to use a physical controller, especially for FPS counts as a crucial requirement, will find it difficult to adapt to the Android control mechanisms that are using the touch screen. Same sensation as you try to play COD or Battlefield 3 by using a touchpad on a laptop. This would be resolved if the developer adds features to support the keyboard and mouse for Android devices is now available in the market.

There is a system of "auto-aim" to help maintain the location of crosshairCS Portable also provides third person modeFor those of you who do not have other option than to survive with its touch-screen mechanism, not to worry. The developer is also quite "wise" to embed additional features to support the game more enjoyable.

   

CS Unlike the PC version, you will be provided the ability to Auto-Aim to help maintain the successful location of the crosshair when targeting an enemy. This feature alone can be set in accordance with the wishes of gamers. Not only the auto-aim, FrIuNs also presents "Third-Person Shooter" mode for gamers who are not comfortable with small screen FPS which is easy to cause headaches. The disadvantage? This mode will make it difficult to target enemies properly.

Although it is quite difficult to count, but that does not mean you can not enjoy Counter-Strike Portable comfortably. His battle rhythm starting slower so you always have time to adjust shooting or dodging bullets. Moreover, as an online game which includes human players, it is also possible that other gamers will feel the same trouble with you. Of several rounds of the game, you will find other gamers who have movement and aimed the more awkward and absurd than you do. So chill out, grab a weapon, point, shoot, and enjoy. 


Conclusion
 
Still fun to play!
Counter-Strike Portable on Android it should be counted as admirable achievement. Why? Not only because the developer was able to prove himself to produce a game that is quite similar to CS, but also because Android has once again proved extraordinary possibilities that can arise from an open operating system. Counter-Strike Portable would be a good start to attract other small developers to take bold action and the same extreme.

In terms of the game itself, CS Portable has managed to bring the "taste" Counter-Strike, while still insipid. As well as cooking, slowly but surely, a sense taking shape to be achieved through a strong pungent aroma potential. In the meantime, the visualization is still a core value that makes CS CS Portable is similar to the PC version. But for the future, with a commitment to continue to develop, it is possible CS Portable will come with functionality, gameplay, and the experience of playing the same. Only a matter of time.


Deserved or not it was downloaded games? There are many extra reason to give an answer "Yes" to this question. First, CS Portable is distributed for free, no charge. Second, the developer itself has developed different versions depending on the capabilities of Android devices you have. Third, he will be able to be a portable game suitable to spend free time, to a record you have a mobile connection is sufficient. Fourth, the game itself will still continue to be refined in the future. The bottom line? Totally worth it!


Let's Get and Play It, Enjoy :)

Review of The Walking Dead - Survival Instinct: Worst Zombie Game So It | Game 2013



Review of The Walking Dead - Survival Instinct: Worst Zombie Game So It | Game 2013

By Unknown | At 19:17 | Label : , , | 1 Comments

Hey there, this time I will share review abaot Review of The Walking Dead - Survival Instinct: Worst Zombie Game So It | Game 2013, let's see :)

Creating a survival horror game is not an easy job. Unlike most action games that allows you to destroy anything blindly, this genre is also required to contain elements that will make gamers continue to fear and alert. Not only offense and defense, ran also sometimes be the best solution, especially when you have to deal with massive amounts. Of all the major concepts are carried, the zombie has become one of the most popular. The bodies were only driven the need to prey on those who survive these threats is to be one of the most frequently presented in the gaming industry, including the latest game from Activision this one.

Most of the series of western movie lovers would be familiar with the name of the Walking Dead. Zombie apocalypse-themed drama is indeed one of the most popular movie series of the most anticipated. Birth of comics, video game version - Walking Dead is released episodically by Telltale also carries a similar quality. Bring conflicts and intrigues between the human relationships that survive in a world that is falling apart, Walking Dead Telltale version is recognized as one of the successful launch of the game's best ending that stirred the emotions of many gamers. With the success of the three media, it is not surprising that the version ekspektaasi action - The Walking Dead: Survival Instinct is so great. Expectation that eventually must end in disappointment. 
How to design and visualization environment itself? Although not to the extent that special, but the quality of the visualization, detail, and design environment can still be tolerated. However, as far as playing with your progress, you will begin to realize that the only true Reality Thermal design provides settings that really limited, then created a number of areas through a little modification. Compared with Aliens: Colonial Marines released last month and a disappointment that hit after seeing the quality of the visualizations which he offers, The Walking Dead: Survival Instinct is still within acceptable limits, at least enough to make you comfortable enjoying a short gameplay time. One of the weaknesses of visualization is to be noted? That for no apparent reason, Terminal Reality decided to affix effect "sweat" which will appear on the screen every time Daryl ran. The scenery is enough to make you sick while yelling, "WHAT THE ...". Zombie With AI Worst Ever There
Zombies and attempt to survive the onslaught of the massive quantity, on paper, The Walking Dead: Survival Instinct should have the most effective formula to entice gamers and lovers of horror action game, especially with the name of his Walking Dead stretcher. But unfortunately, there are so many things that can not be maximized it. One of the most unfortunate? Of course AI is carried in it. 


You who had time to play Left 4 Dead or Resident Evil certainly have little idea of ​​how a zombie AI should be offered, regardless of major motion animation that it has, either a walk or run. Terminal Reality for the development of Survival Instinct is already touting this. The walker is claimed to be able to smell the odor Daryl and move together to chase him so his position is too close. But the result? When you hit the first time, you will immediately understand that there is something wrong with the AI ​​that carried in it. You can easily settle in behind them. Not only that, triggered an uproar within no more than two feet, not little zombies to hell with doing any "work" they are doing. 


Cave here! Cave here! See the cave! See the cave!
You actually will be benefited with the increasing number of zombies are chasing you. This will trigger a QTE zombie that allows you to kill any of them instantly. 


The fact that you can finish the game with only rely on melee weapons such as hammers, knives, and axes to finish this game also became the most tangible evidence. Every zombie you see and face them head on is like a ragdoll is not "dead". Once you beat back the zombies, they will continue to stun. You just throw a combo attack to the head at least three times for each of their melumpukan. What if you are dealing with dozens of zombies at once? Believe it or not, this will be the scenario you want you want. More massive zombie there, the greater your likelihood to engage in a simple QTE that allows you to kill any of them quickly. Queue like general practitioners in hospitals, every zombie will turn QTE wait "patiently", until you finish all of them. 


 Ridiculous.
So what exactly is wrong with this game? Why do we call it a zombie game Salha the worst so far? Plot
You will act as the iconic Daryl Dixon. 


Almost all gamers who had followed the movie series The Walking Dead certainly idolized and dreamed of a role as Daryl Dixon. In contrast to most of the other characters involved in the drama and lilting, Daryl represents badass character that does not hesitate to take risks to survive. Opportunity to portray this guy finally showed up in the latest series of games released by Terminal Reality and Activision this one. 


You will be in action in the timeline before the events in the first season Walking Dead. For starters, you'll be the man who told middle Dixon hunting along with his friends. This short tutorial gives some idea of ​​the horror that you find. Walker was killed in the attack, you will assume the role of Daryl Dixon in an attempt to escape to Atlanta. The long journey began. Walker ran away from the pursuit of a dangerous, Dixon also had to find a variety of materials needs to survive during his escape, from food to fuel for cars. Adventure filled nightmare began. 


The scene begins with the death of his father at the hands of Walker, who is also a background of Daryl Dixon trip to Atlanta. 



Along the way, Dixon also had to gather enough resources to survive, from food to fuel.
Can you survive? 

Can Daryl Dixon and his brother - Merle Dixon reach this goal? What kind of challenges they face? All the answers to these questions you can get by playing The Walking Dead: Survival Instinct is. 


The concept of survival horror games from the first glasses is not new in the gaming industry. Valve proving its potential through Left 4 Dead. Failed to do something The Walking Dead: Survival Instinct is. 


The concept of a first person shooter to a zombie-themed survival horror game is not new in the gaming industry. Some managed to do countless franchise, one of the most successful course Left 4 Dead from Valve. Inject the thrill of horror through the eyes of the first really effective to bring the atmosphere of intense, especially when you have to deal with the dark and creepy creatures that live in it. The threat is constantly there and ready to pounce at any time, with a theme like this FPS is an advanced formula that guarantees success. But unfortunately, this did not apply to The Walking Dead: Survival Instinct is. Regardless of the potential and a similar groove that he can actually follow, Terminal Reality and Activision this game fails to launch within the maximum potential. 


You indeed will be equipped with a variety of weapons, from melee to long distance. Weapons such as the rifle is of course effective to neutralize any threats. But the sound he produces limited bullets and make it an option. 


For what you depend with firearms, if you can finish the game with only using melee weapons. Seriously ...
As an action game, Daryl will be equipped with the sharing of supplies to survive the threat Walker there. Equipped with weapons inherited from the father, Daryl will be immediately provided with a sniper rifle to destroy the Walker remotely. But remember, just like in the movies, to a rifle bullet has always been precious objects that you can not spend so alone. Fortunately, you will be equipped with a melee weapon is enough to kill any existing threats. 


Regardless of the variety of weapons that you can use, believe it or not, you can kill 90 percent of the existing zombies using only melee weapons that exist. Managed to sneak in the back, you might be possible to trigger the stealth kill will kill every zombie with only one attack. You can also hit every zombie who tried to attack them head on and then throw a few attacks in the head for melumpukan each of them. Most aspects of the gameplay revolves around only after efforts to find healing items (which oddly enough, shaped energy drinks), as well as for fuel to allow Daryl to move towards the next area. 


Exploration and stops you do is often done only to find resource, from healing items, fuel, up to an extra weapon.


Potential uniqueness arises from the companion system is injected into Survival Instinct. Those who managed to survive and come to you this journey may be assigned to search a variety of resources needed, of course, armed with certain weapons. A great pity that there is no emotional attachment and a strong background story of this system. The result? They are not unlike a mere NPC. 


Terminal Reality pontesial actually inject mechanism to make Survival Instinct as one of the best survival horror FPS game on the market. In addition to the freedom to determine alternate routes as well as a few places to stop off to look for a limited resource or just a more powerful weapon, The Walking Dead: Survival Instinct also offers a companion mechanism. For every person that you managed to save along the way, you can ask them to collect the various resource and supplying them with weapons. Conditions that limited car seat may force you to "throw" a few survivors. The developer actually had a chance to make this mechanism as something that dramatic, given its association with the chance of survival. But only companion companion, with a background of weak story and no emotional connection at all with Daryl. This shallowness memososikan them as NPCs, not more. 


The design itself is quite tolerable, though not feel special. Worse yet, as the game's progress, you will find a subtle repetition.


 

Jump to place a little higher, and you immediately are in the safest place in the world's Survival Instinct.
How to design and visualization environment itself? Although not to the extent that special, but the quality of the visualization, detail, and design environment can still be tolerated. However, as far as playing with your progress, you will begin to realize that the only true Reality Thermal design provides settings that really limited, then created a number of areas through a little modification. Compared with Aliens: Colonial Marines released last month and a disappointment that hit after seeing the quality of the visualizations which he offers, The Walking Dead: Survival Instinct is still within acceptable limits, at least enough to make you comfortable enjoying a short gameplay time. One of the weaknesses of visualization is to be noted? That for no apparent reason, Terminal Reality decided to affix effect "sweat" which will appear on the screen every time Daryl ran. The scenery is enough to make you sick while yelling, "WHAT THE ...". Zombie With AI Worst Ever There
Zombies and attempt to survive the onslaught of the massive quantity, on paper, The Walking Dead: Survival Instinct should have the most effective formula to entice gamers and lovers of horror action game, especially with the name of his Walking Dead stretcher. But unfortunately, there are so many things that can not be maximized it. One of the most unfortunate? Of course AI is carried in it. 


You who had time to play Left 4 Dead or Resident Evil certainly have little idea of ​​how a zombie AI should be offered, regardless of major motion animation that it has, either a walk or run. Terminal Reality for the development of Survival Instinct is already touting this. The walker is claimed to be able to smell the odor Daryl and move together to chase him so his position is too close. But the result? When you hit the first time, you will immediately understand that there is something wrong with the AI ​​that carried in it. You can easily settle in behind them. Not only that, triggered an uproar within no more than two feet, not little zombies to hell with doing any "work" they are doing. 


Jump to place a little higher, and you immediately are in the safest place in the world's Survival Instinct.
Feel threatened and need to recover a little life? You just run to higher ground. No need to set the roof of a house or car giant articulated truck, you can easily protect yourself on the roof of the car being low notebene. Miraculously, the zombies will not be able to follow you. They do not have the option of allowing the pursuit to a higher place than the land. The result? Profit! You can kill these zombies safely, or just collect them and then ran quickly to make them miss you and no longer pursue. You can also throw a bottle or flares to distract the zombies that have not seen you before. 




 


For what you depend with firearms, if you can finish the game with only using melee weapons. Seriously ...
As an action game, Daryl will be equipped with the sharing of supplies to survive the threat Walker there. Equipped with weapons inherited from the father, Daryl will be immediately provided with a sniper rifle to destroy the Walker remotely. But remember, just like in the movies, to a rifle bullet has always been precious objects that you can not spend so alone. Fortunately, you will be equipped with a melee weapon is enough to kill any existing threats. 


Regardless of the variety of weapons that you can use, believe it or not, you can kill 90 percent of the existing zombies using only melee weapons that exist. Managed to sneak in the back, you might be possible to trigger the stealth kill will kill every zombie with only one attack. You can also hit every zombie who tried to attack them head on and then throw a few attacks in the head for melumpukan each of them. Most aspects of the gameplay revolves around only after efforts to find healing items (which oddly enough, shaped energy drinks), as well as for fuel to allow Daryl to move towards the next area.
Exploration and stops you do is often done only to find resource, from healing items, fuel, up to an extra weapon. 


Potential uniqueness arises from the companion system is injected into Survival Instinct. Those who managed to survive and come to you this journey may be assigned to search a variety of resources needed, of course, armed with certain weapons. A great pity that there is no emotional attachment and a strong background story of this system. The result? They are not unlike a mere NPC. 

Terminal Reality pontesial actually inject mechanism to make Survival Instinct as one of the best survival horror FPS game on the market. In addition to the freedom to determine alternate routes as well as a few places to stop off to look for a limited resource or just a more powerful weapon, The Walking Dead: Survival Instinct also offers a companion mechanism. For every person that you managed to save along the way, you can ask them to collect the various resource and supplying them with weapons. Conditions that limited car seat may force you to "throw" a few survivors. The developer actually had a chance to make this mechanism as something that dramatic, given its association with the chance of survival. But only companion companion, with a background of weak story and no emotional connection at all with Daryl. This shallowness memososikan them as NPCs, not more. 





Survive? You like being the streets.
No doubt about it, of all the AI ​​zombies ever skied in the survival-horror game, The Walking Dead: Survival Instinct offers the worst of the worst. You're not trying to survive, you're outing is like enjoying a world of shattered glasses Daryl. There is no tension, no threat is forcing you to continue to be vigilant and focused around the environment. Daryl is much more sinister than his own zombie. 


Apart from the big names that he stretcher Walking Dead, Terminal Reality and Activision has just launched a game that deserves to be made an example of, how should a survival horror game based action FPS NOT made. He may load coolest character in the movie series, and it seems to be the only selling point that he offers, in addition to visualization kualias PC version is still within the tolerance limits. Beyond that? The Walking Dead: Survival Instinct deserve a nomination as worst zombie game so far. 


Apart from the big names that he stretcher Walking Dead, Terminal Reality and Activision has just launched a game that deserves to be made an example of, how should a survival horror game based action FPS NOT made. He may load coolest character in the movie series, and it seems to be the only selling point that he offers, in addition to visualization kualias PC version is still within the tolerance limits. Beyond that? The Walking Dead: Survival Instinct deserve a nomination as worst zombie game so far. 


There are so many problems faced by this series, from the mere repetition of the plot elements of the environment to facilitate the chosen gamer fork, until the acts were not strong voice. But the big problem really lies in their inability to throw enough AI to make the game challenging. Easily defeated just with melee weapons, walking slowly, not aware of their surroundings, not threatening, not able to do anything once you're in high places, the zombies in Survival Instinct is a joke. I wonder who the hunted. Whether zombies are trying to hunt you, or you that was so masculine, able to hunt down the zombies whenever you want.
If you are a fan of The Walking Dead series, the Survival Instinct offers its own charm, especially with this being the only chance to play as Daryl Dixon. While for those who do not follow the series and is just looking for a zombie-themed survival horror game quality, do not glance at this game before you get stuck on the activities a waste of time. We - JagatPlay even "not able" to complete. Meh .... Excess
Daryl Dixon is the only charm of The Walking Dead: Survival Instinct. 
 
Opportunity to act as Daryl Dixon 
Some enviroment that still looks slick
Shortage
I am here! CHECK MY!

    
Voice acts
    
AI zombies that look like a joke
    
Repetition of the mission and setting the obvious
    
Unseen companion system with a different NPC
    
Plot is not strong
    
Long range weapons that do not look useful
Suitable for players: weighing Walking Dead fan, big fan of Daryl Dixon
Not suitable for gamers: who needs quality survival horror game a gripping and suspenseful....




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