Showing posts with label Games Action. Show all posts
Showing posts with label Games Action. Show all posts

Thursday, 11 April 2013

Review Grand Theft Auto Vice City | Games 2013



Review Grand Theft Auto Vice City | Games 2013

By Unknown | At 14:45 | Label : , , | 0 Comments
Review Grand Theft Auto Vice City | Games 2013

December 18, 2012 Incredibly, it’s already been 10 years since Rockstar’s Grand Theft Auto: Vice City hit store shelves. Just as Vice City on PS2 was a trip down 1980s memory lane with plenty of pastel pink and not-so-subtle references to films like Scarface, this celebratory 10th anniversary iOS port also takes us down a video game memory lane. Nostalgia-ception! In an age of distinct open-world games like Batman: Arkham City, Skyrim and Far Cry 3 it’s interesting to remember that this wide-open structure was still truly revolutionary in 2002.

This iOS port is the complete Vice City experience. Gamers play as Tommy Vercetti, famously voiced by Ray Liotta, in 1980s Vice City, a fictionalized version of Miami. Tommy rises to the top of Miami’s criminal underworld in a story more than a little reminiscent of Tony Montana in Scarface. All the missions, expertly-acted cutscenes, vehicles (over 100) and spot-on soundtrack selections (several hours worth) are present.

All of the bad found in Vice City returns along with the good, however. Expect to repeat very lengthy and boring driving sections any time you fail a mission. Also expect to spend an inordinate amount of time simply driving to and fro to activate missions. The city itself, which seemed to so perfectly capture the 80s vibe 10 years ago, now looks blocky and empty. Vice City has not aged as elegantly as many games from the early 2000s era.

The iOS port’s improved graphics do help to button up Vice City’s visual fidelity. On Retina Display devices Vice City iOS pushes revamped character models, lighting effects and high-res textures,

Grand Theft Auto: Vice City

December 6, 2012
Vice City features expansive locations, over 120 vehicles ripe for the picking, and an awesome 80's theme.
Much More
but don’t expect a miracle – this is still the same 10-year-old Vice City, just sharpened up. The framerate largely holds up, even in moments of intense action, besides when transitioning from one island to another. Here the game can hitch for sometimes seconds at a time, presumably as it loads in the new geometry.
Things are not going to end well for these Cubans.

Even with a console controller in hand, Vice City could sometimes be tricky to control. Driving, shooting, pulling the E-break to slide around a corner… it’s a complex and full-featured game system that uses a lot of buttons. There’s simply no way around it. Thankfully, unlike the iOS port of GTA3, this time around players can fully customize the on-screen virtual buttons. After wrestling with the controls for a while I made the fire and steering buttons larger and moved less important buttons like the car horn out of the way. It helped make the experience much more controllable.

An improved auto-aim system also help ease potential control frustrations. Yes, moving, aiming and firing aren’t ideal, but generally speaking if you point Tommy towards an enemy and pull the trigger your bullets will find the right mark. In some ways it makes some of Vice City’s shootouts a little too easy. But since most people will likely pick up this port just to faff about the city itself, it seems right to err on the side of generous auto-aim.

The Verdict
It’s obvious a lot of care and attention went into this 10th anniversary port. The flexible control options, improved visuals and features like custom soundtrack support and cloud saves are all very welcome. Running around Vice City wreaking havoc on your tiny mobile device is impressive and can still be very fun. But Vice City is 10 years old. and it shows. And playing with touch controls, refined through they may be, is not an ideal way to experience Rockstar’s classic.



Good Luck Everyone :)

Friday, 5 April 2013

Review of The Walking Dead - Survival Instinct: Worst Zombie Game So It | Game 2013



Review of The Walking Dead - Survival Instinct: Worst Zombie Game So It | Game 2013

By Unknown | At 19:17 | Label : , , | 1 Comments

Hey there, this time I will share review abaot Review of The Walking Dead - Survival Instinct: Worst Zombie Game So It | Game 2013, let's see :)

Creating a survival horror game is not an easy job. Unlike most action games that allows you to destroy anything blindly, this genre is also required to contain elements that will make gamers continue to fear and alert. Not only offense and defense, ran also sometimes be the best solution, especially when you have to deal with massive amounts. Of all the major concepts are carried, the zombie has become one of the most popular. The bodies were only driven the need to prey on those who survive these threats is to be one of the most frequently presented in the gaming industry, including the latest game from Activision this one.

Most of the series of western movie lovers would be familiar with the name of the Walking Dead. Zombie apocalypse-themed drama is indeed one of the most popular movie series of the most anticipated. Birth of comics, video game version - Walking Dead is released episodically by Telltale also carries a similar quality. Bring conflicts and intrigues between the human relationships that survive in a world that is falling apart, Walking Dead Telltale version is recognized as one of the successful launch of the game's best ending that stirred the emotions of many gamers. With the success of the three media, it is not surprising that the version ekspektaasi action - The Walking Dead: Survival Instinct is so great. Expectation that eventually must end in disappointment. 
How to design and visualization environment itself? Although not to the extent that special, but the quality of the visualization, detail, and design environment can still be tolerated. However, as far as playing with your progress, you will begin to realize that the only true Reality Thermal design provides settings that really limited, then created a number of areas through a little modification. Compared with Aliens: Colonial Marines released last month and a disappointment that hit after seeing the quality of the visualizations which he offers, The Walking Dead: Survival Instinct is still within acceptable limits, at least enough to make you comfortable enjoying a short gameplay time. One of the weaknesses of visualization is to be noted? That for no apparent reason, Terminal Reality decided to affix effect "sweat" which will appear on the screen every time Daryl ran. The scenery is enough to make you sick while yelling, "WHAT THE ...". Zombie With AI Worst Ever There
Zombies and attempt to survive the onslaught of the massive quantity, on paper, The Walking Dead: Survival Instinct should have the most effective formula to entice gamers and lovers of horror action game, especially with the name of his Walking Dead stretcher. But unfortunately, there are so many things that can not be maximized it. One of the most unfortunate? Of course AI is carried in it. 


You who had time to play Left 4 Dead or Resident Evil certainly have little idea of ​​how a zombie AI should be offered, regardless of major motion animation that it has, either a walk or run. Terminal Reality for the development of Survival Instinct is already touting this. The walker is claimed to be able to smell the odor Daryl and move together to chase him so his position is too close. But the result? When you hit the first time, you will immediately understand that there is something wrong with the AI ​​that carried in it. You can easily settle in behind them. Not only that, triggered an uproar within no more than two feet, not little zombies to hell with doing any "work" they are doing. 


Cave here! Cave here! See the cave! See the cave!
You actually will be benefited with the increasing number of zombies are chasing you. This will trigger a QTE zombie that allows you to kill any of them instantly. 


The fact that you can finish the game with only rely on melee weapons such as hammers, knives, and axes to finish this game also became the most tangible evidence. Every zombie you see and face them head on is like a ragdoll is not "dead". Once you beat back the zombies, they will continue to stun. You just throw a combo attack to the head at least three times for each of their melumpukan. What if you are dealing with dozens of zombies at once? Believe it or not, this will be the scenario you want you want. More massive zombie there, the greater your likelihood to engage in a simple QTE that allows you to kill any of them quickly. Queue like general practitioners in hospitals, every zombie will turn QTE wait "patiently", until you finish all of them. 


 Ridiculous.
So what exactly is wrong with this game? Why do we call it a zombie game Salha the worst so far? Plot
You will act as the iconic Daryl Dixon. 


Almost all gamers who had followed the movie series The Walking Dead certainly idolized and dreamed of a role as Daryl Dixon. In contrast to most of the other characters involved in the drama and lilting, Daryl represents badass character that does not hesitate to take risks to survive. Opportunity to portray this guy finally showed up in the latest series of games released by Terminal Reality and Activision this one. 


You will be in action in the timeline before the events in the first season Walking Dead. For starters, you'll be the man who told middle Dixon hunting along with his friends. This short tutorial gives some idea of ​​the horror that you find. Walker was killed in the attack, you will assume the role of Daryl Dixon in an attempt to escape to Atlanta. The long journey began. Walker ran away from the pursuit of a dangerous, Dixon also had to find a variety of materials needs to survive during his escape, from food to fuel for cars. Adventure filled nightmare began. 


The scene begins with the death of his father at the hands of Walker, who is also a background of Daryl Dixon trip to Atlanta. 



Along the way, Dixon also had to gather enough resources to survive, from food to fuel.
Can you survive? 

Can Daryl Dixon and his brother - Merle Dixon reach this goal? What kind of challenges they face? All the answers to these questions you can get by playing The Walking Dead: Survival Instinct is. 


The concept of survival horror games from the first glasses is not new in the gaming industry. Valve proving its potential through Left 4 Dead. Failed to do something The Walking Dead: Survival Instinct is. 


The concept of a first person shooter to a zombie-themed survival horror game is not new in the gaming industry. Some managed to do countless franchise, one of the most successful course Left 4 Dead from Valve. Inject the thrill of horror through the eyes of the first really effective to bring the atmosphere of intense, especially when you have to deal with the dark and creepy creatures that live in it. The threat is constantly there and ready to pounce at any time, with a theme like this FPS is an advanced formula that guarantees success. But unfortunately, this did not apply to The Walking Dead: Survival Instinct is. Regardless of the potential and a similar groove that he can actually follow, Terminal Reality and Activision this game fails to launch within the maximum potential. 


You indeed will be equipped with a variety of weapons, from melee to long distance. Weapons such as the rifle is of course effective to neutralize any threats. But the sound he produces limited bullets and make it an option. 


For what you depend with firearms, if you can finish the game with only using melee weapons. Seriously ...
As an action game, Daryl will be equipped with the sharing of supplies to survive the threat Walker there. Equipped with weapons inherited from the father, Daryl will be immediately provided with a sniper rifle to destroy the Walker remotely. But remember, just like in the movies, to a rifle bullet has always been precious objects that you can not spend so alone. Fortunately, you will be equipped with a melee weapon is enough to kill any existing threats. 


Regardless of the variety of weapons that you can use, believe it or not, you can kill 90 percent of the existing zombies using only melee weapons that exist. Managed to sneak in the back, you might be possible to trigger the stealth kill will kill every zombie with only one attack. You can also hit every zombie who tried to attack them head on and then throw a few attacks in the head for melumpukan each of them. Most aspects of the gameplay revolves around only after efforts to find healing items (which oddly enough, shaped energy drinks), as well as for fuel to allow Daryl to move towards the next area. 


Exploration and stops you do is often done only to find resource, from healing items, fuel, up to an extra weapon.


Potential uniqueness arises from the companion system is injected into Survival Instinct. Those who managed to survive and come to you this journey may be assigned to search a variety of resources needed, of course, armed with certain weapons. A great pity that there is no emotional attachment and a strong background story of this system. The result? They are not unlike a mere NPC. 


Terminal Reality pontesial actually inject mechanism to make Survival Instinct as one of the best survival horror FPS game on the market. In addition to the freedom to determine alternate routes as well as a few places to stop off to look for a limited resource or just a more powerful weapon, The Walking Dead: Survival Instinct also offers a companion mechanism. For every person that you managed to save along the way, you can ask them to collect the various resource and supplying them with weapons. Conditions that limited car seat may force you to "throw" a few survivors. The developer actually had a chance to make this mechanism as something that dramatic, given its association with the chance of survival. But only companion companion, with a background of weak story and no emotional connection at all with Daryl. This shallowness memososikan them as NPCs, not more. 


The design itself is quite tolerable, though not feel special. Worse yet, as the game's progress, you will find a subtle repetition.


 

Jump to place a little higher, and you immediately are in the safest place in the world's Survival Instinct.
How to design and visualization environment itself? Although not to the extent that special, but the quality of the visualization, detail, and design environment can still be tolerated. However, as far as playing with your progress, you will begin to realize that the only true Reality Thermal design provides settings that really limited, then created a number of areas through a little modification. Compared with Aliens: Colonial Marines released last month and a disappointment that hit after seeing the quality of the visualizations which he offers, The Walking Dead: Survival Instinct is still within acceptable limits, at least enough to make you comfortable enjoying a short gameplay time. One of the weaknesses of visualization is to be noted? That for no apparent reason, Terminal Reality decided to affix effect "sweat" which will appear on the screen every time Daryl ran. The scenery is enough to make you sick while yelling, "WHAT THE ...". Zombie With AI Worst Ever There
Zombies and attempt to survive the onslaught of the massive quantity, on paper, The Walking Dead: Survival Instinct should have the most effective formula to entice gamers and lovers of horror action game, especially with the name of his Walking Dead stretcher. But unfortunately, there are so many things that can not be maximized it. One of the most unfortunate? Of course AI is carried in it. 


You who had time to play Left 4 Dead or Resident Evil certainly have little idea of ​​how a zombie AI should be offered, regardless of major motion animation that it has, either a walk or run. Terminal Reality for the development of Survival Instinct is already touting this. The walker is claimed to be able to smell the odor Daryl and move together to chase him so his position is too close. But the result? When you hit the first time, you will immediately understand that there is something wrong with the AI ​​that carried in it. You can easily settle in behind them. Not only that, triggered an uproar within no more than two feet, not little zombies to hell with doing any "work" they are doing. 


Jump to place a little higher, and you immediately are in the safest place in the world's Survival Instinct.
Feel threatened and need to recover a little life? You just run to higher ground. No need to set the roof of a house or car giant articulated truck, you can easily protect yourself on the roof of the car being low notebene. Miraculously, the zombies will not be able to follow you. They do not have the option of allowing the pursuit to a higher place than the land. The result? Profit! You can kill these zombies safely, or just collect them and then ran quickly to make them miss you and no longer pursue. You can also throw a bottle or flares to distract the zombies that have not seen you before. 




 


For what you depend with firearms, if you can finish the game with only using melee weapons. Seriously ...
As an action game, Daryl will be equipped with the sharing of supplies to survive the threat Walker there. Equipped with weapons inherited from the father, Daryl will be immediately provided with a sniper rifle to destroy the Walker remotely. But remember, just like in the movies, to a rifle bullet has always been precious objects that you can not spend so alone. Fortunately, you will be equipped with a melee weapon is enough to kill any existing threats. 


Regardless of the variety of weapons that you can use, believe it or not, you can kill 90 percent of the existing zombies using only melee weapons that exist. Managed to sneak in the back, you might be possible to trigger the stealth kill will kill every zombie with only one attack. You can also hit every zombie who tried to attack them head on and then throw a few attacks in the head for melumpukan each of them. Most aspects of the gameplay revolves around only after efforts to find healing items (which oddly enough, shaped energy drinks), as well as for fuel to allow Daryl to move towards the next area.
Exploration and stops you do is often done only to find resource, from healing items, fuel, up to an extra weapon. 


Potential uniqueness arises from the companion system is injected into Survival Instinct. Those who managed to survive and come to you this journey may be assigned to search a variety of resources needed, of course, armed with certain weapons. A great pity that there is no emotional attachment and a strong background story of this system. The result? They are not unlike a mere NPC. 

Terminal Reality pontesial actually inject mechanism to make Survival Instinct as one of the best survival horror FPS game on the market. In addition to the freedom to determine alternate routes as well as a few places to stop off to look for a limited resource or just a more powerful weapon, The Walking Dead: Survival Instinct also offers a companion mechanism. For every person that you managed to save along the way, you can ask them to collect the various resource and supplying them with weapons. Conditions that limited car seat may force you to "throw" a few survivors. The developer actually had a chance to make this mechanism as something that dramatic, given its association with the chance of survival. But only companion companion, with a background of weak story and no emotional connection at all with Daryl. This shallowness memososikan them as NPCs, not more. 





Survive? You like being the streets.
No doubt about it, of all the AI ​​zombies ever skied in the survival-horror game, The Walking Dead: Survival Instinct offers the worst of the worst. You're not trying to survive, you're outing is like enjoying a world of shattered glasses Daryl. There is no tension, no threat is forcing you to continue to be vigilant and focused around the environment. Daryl is much more sinister than his own zombie. 


Apart from the big names that he stretcher Walking Dead, Terminal Reality and Activision has just launched a game that deserves to be made an example of, how should a survival horror game based action FPS NOT made. He may load coolest character in the movie series, and it seems to be the only selling point that he offers, in addition to visualization kualias PC version is still within the tolerance limits. Beyond that? The Walking Dead: Survival Instinct deserve a nomination as worst zombie game so far. 


Apart from the big names that he stretcher Walking Dead, Terminal Reality and Activision has just launched a game that deserves to be made an example of, how should a survival horror game based action FPS NOT made. He may load coolest character in the movie series, and it seems to be the only selling point that he offers, in addition to visualization kualias PC version is still within the tolerance limits. Beyond that? The Walking Dead: Survival Instinct deserve a nomination as worst zombie game so far. 


There are so many problems faced by this series, from the mere repetition of the plot elements of the environment to facilitate the chosen gamer fork, until the acts were not strong voice. But the big problem really lies in their inability to throw enough AI to make the game challenging. Easily defeated just with melee weapons, walking slowly, not aware of their surroundings, not threatening, not able to do anything once you're in high places, the zombies in Survival Instinct is a joke. I wonder who the hunted. Whether zombies are trying to hunt you, or you that was so masculine, able to hunt down the zombies whenever you want.
If you are a fan of The Walking Dead series, the Survival Instinct offers its own charm, especially with this being the only chance to play as Daryl Dixon. While for those who do not follow the series and is just looking for a zombie-themed survival horror game quality, do not glance at this game before you get stuck on the activities a waste of time. We - JagatPlay even "not able" to complete. Meh .... Excess
Daryl Dixon is the only charm of The Walking Dead: Survival Instinct. 
 
Opportunity to act as Daryl Dixon 
Some enviroment that still looks slick
Shortage
I am here! CHECK MY!

    
Voice acts
    
AI zombies that look like a joke
    
Repetition of the mission and setting the obvious
    
Unseen companion system with a different NPC
    
Plot is not strong
    
Long range weapons that do not look useful
Suitable for players: weighing Walking Dead fan, big fan of Daryl Dixon
Not suitable for gamers: who needs quality survival horror game a gripping and suspenseful....




Let's Get and Play It, Enjoy :)

Thursday, 4 April 2013

Complete History Kind of Grand Theft Auto | News Popular 2013



Complete History Kind of Grand Theft Auto | News Popular 2013

By Unknown | At 20:49 | Label : , , | 0 Comments
Hello there, come on we discuss about Complete History Kind of Grand Theft Auto | News Popular 2013 

Where gamers who dont know the name game Grand Theft Auto, if not know for sure is not Gamers . "Grand theft auto" or any direct abbreviated to "GTA" into the air No.1 Game Genre Sanbox games because they are often in played Adults, Adolescents, and even children playing. Although this game has a rating of more violence still not in the old pay attention of the gamers are still a small child and for those who have children, sisters, cousins, and even grandchildren who were 1-16 years of age should not be given. Because too many series of "GTA" many are playing (yes is ), Immediately, I mentioned below:


GTA London 1989: "GTA London" is the beginning of all series of "GTA", Although the graphics are not flashy but still there is a play like me . 


GTA 1: "GTA 1" game that there is little development starting from the gameplay, the graphics are pretty ride, and there is also a changing situation of the city. 


GTA 2: "GTA 2" as well as of "GTA 1" but the graphics, gameplay,

and the city remains changed  This game is quite famous in antiquity because quite interesting ranging from crashing into people and to shoot people with guns.

GTA 3: "GTA 3" was the beginning of the series "GTA" that began to use 3-dimensional, but it is also quite interesting gameplay and cities mentioned Liberty City. 

GTA Vice City: "GTA Vice City" game that I played the beginning I had a PS2 hehe , this game has gameplay that is quite interesting until the graphics are quite charming Due to city-owned "GTA Vice City" is a beach but this game cause girl ² beaches dressed yes bikini ..... HOT ² can say is ..... 

GTA San Andreas: "GTA San Andreas" game that until now still played by gamers who were aged under 16 years: '(, this game had enough controversy for one game in this mod mini Sex Games that his name not be mentioned because of the danger! ! Hot ² and girls dressed in basically the game is quite dangerous for Gamers of an age below 16 years. 

GTA Berlin: "Berlin GTA" game that is not recognized by gamers due to pe-rilisannya not preach, this game is like GTA San Andreas but there are no elements Sexualnya and this game has a different city. 

GTA Liberty City Stories: "GTA Liberty City Stories" which was re-released games from the PSP to the PS2, this game has the same character with GTA Vice City and this game has the graphics are the same as 
GTA 3, the gameplay is the same with GTA 3, so less good for me to play. 

GTA Vice City Stories: "GTA Vice City Stories" games are quite interesting because the gameplay is quite interesting but the graphics of this game the same with GTA Vice City.pasti The name "GTA" is behind "Stories" certainly the continuation of game that last name does not exist "Stories". 

GTA IV: "GTA IV" game is No.1 in the series sebelumnya.GamPlay, Graphics, and even cities like New York whose name is on pelesetin into Liberty City, but this game is terrible because it should have: PS3, XBOX 360, and PC only . and for the PC must have a specification that more than core2duo if not this game Graphics Version Worse than Consolnya. 

GTA Liberty City Episode From: "From Episode GTA Liberty City" is a game that just came out in April of this and previous series of GTA IV, this game has a different character from the GTA series this game IV.Pokoknya Steady ..... 

GTA The Lost and Damned: "The Lost and Damned GTA" games are the same as "From Episode GTA Liberty City 'but this game has another story like a motorcycle gang ² like GTA San Andreas but this game is quite realistic because we can take over enemy ² Stores. 

GTA Ballad Tony Guys: "GTA Ballad Tony Guys" is a series that tells the people who behave strangely like Skip from a high building using Parachute etc.

What your opinion? a lot is not it?

Let's Enjoy Everyone :)

Review iOS Prince of Persia Classic : Classic Series with New Look! | Game new 2013



Review iOS Prince of Persia Classic : Classic Series with New Look! | Game new 2013

By Unknown | At 20:19 | Label : , , | 0 Comments
Hey sob, this time we will discuss about Review iOS Prince of Persia Classic : Classic Series with New Look! | Game new 2013, check it out


Gamers who had lived in the early 1990's, where the PC is still carrying the large disk storage media and still dominate the DOS computer operating system, would know this one game. Absolutely, there is no game that can beat the popularity of Prince of Persia at that time. He brings a different game platforms appear through swordplay and puzzles that require precision. Not only that, the Prince of Persia is also famous for the degree of difficulty is not messing around. You are only given a 1 hour time to finish this game. A challenge that may only be solved by the so-called "hardcore gamers" in the present.
Popularity Prince of Persia (POP) itself bounce back after Ubisoft introduced a new series "Sands of Time" on the Playstation 2 that brought this franchise in the right direction completely different. Three-dimensional world, thousands of platforms that require a particular movement strategy, as well as the ability to distort time. The next series also builds upon the gameplay offered Sands of Time. While getting reviews and praise from the gaming industry, it must be admitted that not a few gamers who still miss the presence of the classic Prince of Persia in the past. If you have an iOS device, this would be a dream turned into reality.

Ubisoft recently released Prince of Persia Classic for iOS devices on 1Maret ago. What is offered by this one game?Comes with Current Visualization
 
For those of you who never played Prince of Persia the past, then you certainly remember the figure of the prince who came in a white dress and blonde hair. Less detailed graphics quality at a time when it did not hinder the joy of the Prince of Persia series. But for the present, visualization has become a necessity that can not be underestimated. This, too, who seems to be the focus of the development of Ubisoft's Prince of Persia Classic for iOS is. They revive it in her old series that can be enjoyed by the fans who knew POP Sands of Time series first.

While still carrying the two-dimensional platformer, POP Classic comes with the latest visualizationCut-scenes are added also built with three-dimensional models

Forget the prince dressed in white, as for POP Classic iOS, you will be using the Prince from Sands of Time series. With still carry the same plot, gameplay mechanisms offered remains the same, a two-dimensional platform game with action elements in it. Display changes not only on the main character - The Prince, but also the whole world that we are familiar with the classic POP. Atmosphere of the palace where the princess ditawannya now appear with rich detail. It takes some time to get used to, because you are still imprinted with the ancient classical POP visualiasi be quite difficult at the beginning. Why? Various traps and easy identification in the first series now appear more vague in this iOS POP Classic.New Movement, New Enemies

Ubisoft did not just create POP Classic series as a series of graphical remake with no changes. To bring a more powerful flavor, this game also adapts a series of new moves for the Prince's. Some come in the form of animated movement is now more diverse and alive, no longer stiff as ever. But others came as a movement that can be executed with a combination of movement. The Prince can now jump back and rolled with jump distance is now farther and smoother. What about the movement while fighting? Base is still the same, where your only two options: attack and defense as POP series first. All these movements you do with the touch buttons on the screen. You can move the Prince to do the drag on the screen.The Prince is now able to perform Somersault back!What in the ...........

Not only the variety of animations and movements that now appear new, some of the enemies that you will encounter will also get an overhaul visualization and movement. Do you remember the most of the enemies that you find in the past POP? Most are the soldiers and some of the skulls of the living. The colors on the clothing of the soldier to determine the level of difficulty you face. So, what about this iOS POP Classic? You will still find the soldiers and the familiar skull, but now is different not only in terms of color, but also the costume design and shape. You can only determine the level of difficulty of the number of lives they have. Not just a soldier with a sword, you will find a big warrior and a mace that is not easy to overcome. Not only that, there are some significant changes to the existing enemy movements, such as the skull can now be kept alive.


Difficulty is Not Much Different

 
What makes the series POP in the past so phenomenal? Not only was featured as one of the pioneer in the genre, Prince of Persia at that time also comes with a level of difficulty that made him known as one of the games that are impossible to resolve. You are only given time exactly 1 hour to finish this game or the game would have ended there. Something that is almost impossible to do given how POP at a time when it did come with a myriad of traps, alternate paths, and the enemies are hard to conguered. Fortunately, Ubisoft presents sensation similar to Prince of Persia Classic's iOS.


Classic pitfalls that will make fans feel nostalgic old POP series Still offers challenges and the same level of difficulty!
 
However, Ubisoft seems to realize that if they maintain the "identity" of this one, then POP Classic certainly will not appeal to most gamers iOS is a casual gamer. Therefore, they insert a checkpoint system in several places to make sure you did not die and redo everything from scratch again. Not only that, there is also the time the system is now adjusted to the brought checkpoint system. If in the past, you really only have 1 hour of time regardless of how many times you die, now 1 hour is tailored to your Checkpoint records. If you died and repeat from checkpoint, then the time will be restored in minutes where you do the checkpoint. Does it make things easier? It must be acknowledged making POP Classic to be "more likely" to be resolved. Easier? Absolutely not!


Conclusion

 
Kiap! Kiap! Kiap! Kiap!Reviving Classic POP series in her present visualization admittedly a brilliant strategy from Ubisoft. The decision to release it to a mobile platform with the process of adaptation actions which are calculated based on a touch screen capable indeed be an irresistible appeal to the owners of iOS devices, well they've played in the past POP series, gamers new to the series since Sands of Time, or the casual gamer who first noticed the existence of this one game. POP Classic offers an experience of "new", but on the other hand is so familiar and nostalgic.

Visualization is based on the latest POP series also admittedly quite fit with the theme of POP in the past. Moreover, Ubisoft also inject a lot of new elements such as animation, movement can be executed, until the enemies and new challenges. Fortunately, they also inject checkpoint system and a more "friendly" to capture a wider market share. From all this power, it must be admitted that Ubisoft succeeded in presenting a series remake that deserves to be tested by all owners of iOS devices. A work that will make you so immersed in it, especially with the myriad of challenges that are not easily resolved.



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