Friday, 5 April 2013

Review of The Walking Dead - Survival Instinct: Worst Zombie Game So It | Game 2013



Review of The Walking Dead - Survival Instinct: Worst Zombie Game So It | Game 2013


Hey there, this time I will share review abaot Review of The Walking Dead - Survival Instinct: Worst Zombie Game So It | Game 2013, let's see :)

Creating a survival horror game is not an easy job. Unlike most action games that allows you to destroy anything blindly, this genre is also required to contain elements that will make gamers continue to fear and alert. Not only offense and defense, ran also sometimes be the best solution, especially when you have to deal with massive amounts. Of all the major concepts are carried, the zombie has become one of the most popular. The bodies were only driven the need to prey on those who survive these threats is to be one of the most frequently presented in the gaming industry, including the latest game from Activision this one.

Most of the series of western movie lovers would be familiar with the name of the Walking Dead. Zombie apocalypse-themed drama is indeed one of the most popular movie series of the most anticipated. Birth of comics, video game version - Walking Dead is released episodically by Telltale also carries a similar quality. Bring conflicts and intrigues between the human relationships that survive in a world that is falling apart, Walking Dead Telltale version is recognized as one of the successful launch of the game's best ending that stirred the emotions of many gamers. With the success of the three media, it is not surprising that the version ekspektaasi action - The Walking Dead: Survival Instinct is so great. Expectation that eventually must end in disappointment. 
How to design and visualization environment itself? Although not to the extent that special, but the quality of the visualization, detail, and design environment can still be tolerated. However, as far as playing with your progress, you will begin to realize that the only true Reality Thermal design provides settings that really limited, then created a number of areas through a little modification. Compared with Aliens: Colonial Marines released last month and a disappointment that hit after seeing the quality of the visualizations which he offers, The Walking Dead: Survival Instinct is still within acceptable limits, at least enough to make you comfortable enjoying a short gameplay time. One of the weaknesses of visualization is to be noted? That for no apparent reason, Terminal Reality decided to affix effect "sweat" which will appear on the screen every time Daryl ran. The scenery is enough to make you sick while yelling, "WHAT THE ...". Zombie With AI Worst Ever There
Zombies and attempt to survive the onslaught of the massive quantity, on paper, The Walking Dead: Survival Instinct should have the most effective formula to entice gamers and lovers of horror action game, especially with the name of his Walking Dead stretcher. But unfortunately, there are so many things that can not be maximized it. One of the most unfortunate? Of course AI is carried in it. 


You who had time to play Left 4 Dead or Resident Evil certainly have little idea of ​​how a zombie AI should be offered, regardless of major motion animation that it has, either a walk or run. Terminal Reality for the development of Survival Instinct is already touting this. The walker is claimed to be able to smell the odor Daryl and move together to chase him so his position is too close. But the result? When you hit the first time, you will immediately understand that there is something wrong with the AI ​​that carried in it. You can easily settle in behind them. Not only that, triggered an uproar within no more than two feet, not little zombies to hell with doing any "work" they are doing. 


Cave here! Cave here! See the cave! See the cave!
You actually will be benefited with the increasing number of zombies are chasing you. This will trigger a QTE zombie that allows you to kill any of them instantly. 


The fact that you can finish the game with only rely on melee weapons such as hammers, knives, and axes to finish this game also became the most tangible evidence. Every zombie you see and face them head on is like a ragdoll is not "dead". Once you beat back the zombies, they will continue to stun. You just throw a combo attack to the head at least three times for each of their melumpukan. What if you are dealing with dozens of zombies at once? Believe it or not, this will be the scenario you want you want. More massive zombie there, the greater your likelihood to engage in a simple QTE that allows you to kill any of them quickly. Queue like general practitioners in hospitals, every zombie will turn QTE wait "patiently", until you finish all of them. 


 Ridiculous.
So what exactly is wrong with this game? Why do we call it a zombie game Salha the worst so far? Plot
You will act as the iconic Daryl Dixon. 


Almost all gamers who had followed the movie series The Walking Dead certainly idolized and dreamed of a role as Daryl Dixon. In contrast to most of the other characters involved in the drama and lilting, Daryl represents badass character that does not hesitate to take risks to survive. Opportunity to portray this guy finally showed up in the latest series of games released by Terminal Reality and Activision this one. 


You will be in action in the timeline before the events in the first season Walking Dead. For starters, you'll be the man who told middle Dixon hunting along with his friends. This short tutorial gives some idea of ​​the horror that you find. Walker was killed in the attack, you will assume the role of Daryl Dixon in an attempt to escape to Atlanta. The long journey began. Walker ran away from the pursuit of a dangerous, Dixon also had to find a variety of materials needs to survive during his escape, from food to fuel for cars. Adventure filled nightmare began. 


The scene begins with the death of his father at the hands of Walker, who is also a background of Daryl Dixon trip to Atlanta. 



Along the way, Dixon also had to gather enough resources to survive, from food to fuel.
Can you survive? 

Can Daryl Dixon and his brother - Merle Dixon reach this goal? What kind of challenges they face? All the answers to these questions you can get by playing The Walking Dead: Survival Instinct is. 


The concept of survival horror games from the first glasses is not new in the gaming industry. Valve proving its potential through Left 4 Dead. Failed to do something The Walking Dead: Survival Instinct is. 


The concept of a first person shooter to a zombie-themed survival horror game is not new in the gaming industry. Some managed to do countless franchise, one of the most successful course Left 4 Dead from Valve. Inject the thrill of horror through the eyes of the first really effective to bring the atmosphere of intense, especially when you have to deal with the dark and creepy creatures that live in it. The threat is constantly there and ready to pounce at any time, with a theme like this FPS is an advanced formula that guarantees success. But unfortunately, this did not apply to The Walking Dead: Survival Instinct is. Regardless of the potential and a similar groove that he can actually follow, Terminal Reality and Activision this game fails to launch within the maximum potential. 


You indeed will be equipped with a variety of weapons, from melee to long distance. Weapons such as the rifle is of course effective to neutralize any threats. But the sound he produces limited bullets and make it an option. 


For what you depend with firearms, if you can finish the game with only using melee weapons. Seriously ...
As an action game, Daryl will be equipped with the sharing of supplies to survive the threat Walker there. Equipped with weapons inherited from the father, Daryl will be immediately provided with a sniper rifle to destroy the Walker remotely. But remember, just like in the movies, to a rifle bullet has always been precious objects that you can not spend so alone. Fortunately, you will be equipped with a melee weapon is enough to kill any existing threats. 


Regardless of the variety of weapons that you can use, believe it or not, you can kill 90 percent of the existing zombies using only melee weapons that exist. Managed to sneak in the back, you might be possible to trigger the stealth kill will kill every zombie with only one attack. You can also hit every zombie who tried to attack them head on and then throw a few attacks in the head for melumpukan each of them. Most aspects of the gameplay revolves around only after efforts to find healing items (which oddly enough, shaped energy drinks), as well as for fuel to allow Daryl to move towards the next area. 


Exploration and stops you do is often done only to find resource, from healing items, fuel, up to an extra weapon.


Potential uniqueness arises from the companion system is injected into Survival Instinct. Those who managed to survive and come to you this journey may be assigned to search a variety of resources needed, of course, armed with certain weapons. A great pity that there is no emotional attachment and a strong background story of this system. The result? They are not unlike a mere NPC. 


Terminal Reality pontesial actually inject mechanism to make Survival Instinct as one of the best survival horror FPS game on the market. In addition to the freedom to determine alternate routes as well as a few places to stop off to look for a limited resource or just a more powerful weapon, The Walking Dead: Survival Instinct also offers a companion mechanism. For every person that you managed to save along the way, you can ask them to collect the various resource and supplying them with weapons. Conditions that limited car seat may force you to "throw" a few survivors. The developer actually had a chance to make this mechanism as something that dramatic, given its association with the chance of survival. But only companion companion, with a background of weak story and no emotional connection at all with Daryl. This shallowness memososikan them as NPCs, not more. 


The design itself is quite tolerable, though not feel special. Worse yet, as the game's progress, you will find a subtle repetition.


 

Jump to place a little higher, and you immediately are in the safest place in the world's Survival Instinct.
How to design and visualization environment itself? Although not to the extent that special, but the quality of the visualization, detail, and design environment can still be tolerated. However, as far as playing with your progress, you will begin to realize that the only true Reality Thermal design provides settings that really limited, then created a number of areas through a little modification. Compared with Aliens: Colonial Marines released last month and a disappointment that hit after seeing the quality of the visualizations which he offers, The Walking Dead: Survival Instinct is still within acceptable limits, at least enough to make you comfortable enjoying a short gameplay time. One of the weaknesses of visualization is to be noted? That for no apparent reason, Terminal Reality decided to affix effect "sweat" which will appear on the screen every time Daryl ran. The scenery is enough to make you sick while yelling, "WHAT THE ...". Zombie With AI Worst Ever There
Zombies and attempt to survive the onslaught of the massive quantity, on paper, The Walking Dead: Survival Instinct should have the most effective formula to entice gamers and lovers of horror action game, especially with the name of his Walking Dead stretcher. But unfortunately, there are so many things that can not be maximized it. One of the most unfortunate? Of course AI is carried in it. 


You who had time to play Left 4 Dead or Resident Evil certainly have little idea of ​​how a zombie AI should be offered, regardless of major motion animation that it has, either a walk or run. Terminal Reality for the development of Survival Instinct is already touting this. The walker is claimed to be able to smell the odor Daryl and move together to chase him so his position is too close. But the result? When you hit the first time, you will immediately understand that there is something wrong with the AI ​​that carried in it. You can easily settle in behind them. Not only that, triggered an uproar within no more than two feet, not little zombies to hell with doing any "work" they are doing. 


Jump to place a little higher, and you immediately are in the safest place in the world's Survival Instinct.
Feel threatened and need to recover a little life? You just run to higher ground. No need to set the roof of a house or car giant articulated truck, you can easily protect yourself on the roof of the car being low notebene. Miraculously, the zombies will not be able to follow you. They do not have the option of allowing the pursuit to a higher place than the land. The result? Profit! You can kill these zombies safely, or just collect them and then ran quickly to make them miss you and no longer pursue. You can also throw a bottle or flares to distract the zombies that have not seen you before. 




 


For what you depend with firearms, if you can finish the game with only using melee weapons. Seriously ...
As an action game, Daryl will be equipped with the sharing of supplies to survive the threat Walker there. Equipped with weapons inherited from the father, Daryl will be immediately provided with a sniper rifle to destroy the Walker remotely. But remember, just like in the movies, to a rifle bullet has always been precious objects that you can not spend so alone. Fortunately, you will be equipped with a melee weapon is enough to kill any existing threats. 


Regardless of the variety of weapons that you can use, believe it or not, you can kill 90 percent of the existing zombies using only melee weapons that exist. Managed to sneak in the back, you might be possible to trigger the stealth kill will kill every zombie with only one attack. You can also hit every zombie who tried to attack them head on and then throw a few attacks in the head for melumpukan each of them. Most aspects of the gameplay revolves around only after efforts to find healing items (which oddly enough, shaped energy drinks), as well as for fuel to allow Daryl to move towards the next area.
Exploration and stops you do is often done only to find resource, from healing items, fuel, up to an extra weapon. 


Potential uniqueness arises from the companion system is injected into Survival Instinct. Those who managed to survive and come to you this journey may be assigned to search a variety of resources needed, of course, armed with certain weapons. A great pity that there is no emotional attachment and a strong background story of this system. The result? They are not unlike a mere NPC. 

Terminal Reality pontesial actually inject mechanism to make Survival Instinct as one of the best survival horror FPS game on the market. In addition to the freedom to determine alternate routes as well as a few places to stop off to look for a limited resource or just a more powerful weapon, The Walking Dead: Survival Instinct also offers a companion mechanism. For every person that you managed to save along the way, you can ask them to collect the various resource and supplying them with weapons. Conditions that limited car seat may force you to "throw" a few survivors. The developer actually had a chance to make this mechanism as something that dramatic, given its association with the chance of survival. But only companion companion, with a background of weak story and no emotional connection at all with Daryl. This shallowness memososikan them as NPCs, not more. 





Survive? You like being the streets.
No doubt about it, of all the AI ​​zombies ever skied in the survival-horror game, The Walking Dead: Survival Instinct offers the worst of the worst. You're not trying to survive, you're outing is like enjoying a world of shattered glasses Daryl. There is no tension, no threat is forcing you to continue to be vigilant and focused around the environment. Daryl is much more sinister than his own zombie. 


Apart from the big names that he stretcher Walking Dead, Terminal Reality and Activision has just launched a game that deserves to be made an example of, how should a survival horror game based action FPS NOT made. He may load coolest character in the movie series, and it seems to be the only selling point that he offers, in addition to visualization kualias PC version is still within the tolerance limits. Beyond that? The Walking Dead: Survival Instinct deserve a nomination as worst zombie game so far. 


Apart from the big names that he stretcher Walking Dead, Terminal Reality and Activision has just launched a game that deserves to be made an example of, how should a survival horror game based action FPS NOT made. He may load coolest character in the movie series, and it seems to be the only selling point that he offers, in addition to visualization kualias PC version is still within the tolerance limits. Beyond that? The Walking Dead: Survival Instinct deserve a nomination as worst zombie game so far. 


There are so many problems faced by this series, from the mere repetition of the plot elements of the environment to facilitate the chosen gamer fork, until the acts were not strong voice. But the big problem really lies in their inability to throw enough AI to make the game challenging. Easily defeated just with melee weapons, walking slowly, not aware of their surroundings, not threatening, not able to do anything once you're in high places, the zombies in Survival Instinct is a joke. I wonder who the hunted. Whether zombies are trying to hunt you, or you that was so masculine, able to hunt down the zombies whenever you want.
If you are a fan of The Walking Dead series, the Survival Instinct offers its own charm, especially with this being the only chance to play as Daryl Dixon. While for those who do not follow the series and is just looking for a zombie-themed survival horror game quality, do not glance at this game before you get stuck on the activities a waste of time. We - JagatPlay even "not able" to complete. Meh .... Excess
Daryl Dixon is the only charm of The Walking Dead: Survival Instinct. 
 
Opportunity to act as Daryl Dixon 
Some enviroment that still looks slick
Shortage
I am here! CHECK MY!

    
Voice acts
    
AI zombies that look like a joke
    
Repetition of the mission and setting the obvious
    
Unseen companion system with a different NPC
    
Plot is not strong
    
Long range weapons that do not look useful
Suitable for players: weighing Walking Dead fan, big fan of Daryl Dixon
Not suitable for gamers: who needs quality survival horror game a gripping and suspenseful....




Let's Get and Play It, Enjoy :)

Review of The Walking Dead - Survival Instinct: Worst Zombie Game So It | Game 2013

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